![]() ![]() Unearthly energies gently flow along the surface of this gem, guided by the archmage who first built the Elven Halls. Shimmering gem ( Elven Halls): 1,800 decaAut.Countless dark deeds were done in the Dungeon even before Zot seized and remade it, and their dreadful residue now taints every hint of beauty trapped within its confines. Swirls of dark smoke seem to lurk in the depths of this gem. Smoky gem ( The Dungeon): 9,000 decaAut.That being said, if your goal is to collect all the gems, you basically need to turn count speedrun. Gems are purely for bragging rights if you only care about winning, don't bother. The Realm of Zot's gem can be easy to miss: it's not near the Orb, but in the small room before the lungs.The Dungeon's and Depths' gems are located on the final floor, near entrances to the Depths and Realm of Zot, respectively.In Elven Halls and Crypt, gems appear in loot piles of the end vault.In rune branches, gems can be found in the rune vault. ![]() Gems are found in, or near, the "end vault" of a branch: Obtaining the Orb of Zot disables the gem timer permanently. The length of the gem timer depends on the branch where it originates from: If the gem has been found, it is still "destroyed", but you get to keep the score bonus. If the gem hasn't been found yet, it is permanently lost. The timer continues to run whether you have the gem or not. Like the Zot clock, the timer ticks down as you spend time in the gem's corresponding dungeon branch. They do not take up inventory space.Įach gem has its own timer. Each found gem adds 100,000 points to your score (10,000 points for non-winning games).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |